![]() It's a natural consequence of a game whose difficulties scale exponentially and especially key when you add gear sufficiently diverse to take a weak skill and turn it into a strong one for the purposes of new build options. ![]() Meanwhile, it's stupid to complain about the magnitude of the numbers. There are must-have items for every build in that game just as there are in D3. eg, nine primordial golem jewels in your tree and a six-link are pretty freaking specific. And in my experience, you're bound just as tightly to gear and gems in that game as you are in Diablo. Enough to have completion trophies for at least eight or ten leagues. I'm not current on PoE, but I have played it extensively. As I said I still like it, but it just doesn't manage to hold my attention for longer spans of time. D3 just went too far in the casual direction for me. You really notice it's age and a lot of it is weird and definitely can be done way better. That said, I don't think what d2 has is full on better. It doesn't even have to be as huge as poe, just look at last epoch for an example. The ability and skill system of d3 is just so shallow and non-committal that sets have to take that role, but with more and deeper choices, a lot of that can come from skill trees and whatnot. Ancient and Primal ancients are what I feel like d3's attempt at this, but it's just so boring and uninspired.Īlso, all of this doesn't have to mean you can't have your build come together early. ![]() To be fair most rare drops are still trash, but at the very least it allows for a more engaging itemization process than just waiting for ancients, which is just the same item but a bit better. This opens up gearing variety a lot, as upgrades are more unique from character to character. That means that some will be necessary or good for a lot of builds, but you won't be decked out in legendaries completely, instead opting for rare items, which in general can have better stats than uniques/legendaries. What they don't have is insane percentile boosts of thousands of percent. Instead of having uniques/legendaries beeing the best items no matter what and the builds beeing predetermined by sets, uniques in poe just have unique effects (like set bonusses in d3) that can define builds. Poe has its own flaws and is heavily convoluted and bloated in places, but the general item systems just work better to me. Well, something better would be like poe or last epoch for me. ![]()
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